﻿using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;

namespace Ruminate.GUI.Framework {

    public class Input {

        private Gui Gui { get; set; }

        private Dictionary<Keys, Keys> KeysMap { get; set; }
        private Dictionary<MouseButton, MouseButton> MouseButtonMap { get; set; }

        public Input(Gui gui) {

            Gui = gui;
        }

        public void Update() {

            
        }
    }
}
